001 — About
Sound first.
Always.
I'm a London-based sound designer and composer focused on interactive game audio, cinematic composition, and immersive storytelling through sound. My work combines technical implementation with emotionally driven sonic experiences for games, film, and media.
From custom foley recording and synthesis to middleware implementation in FMOD and Wwise, I aim to build cohesive sound worlds that elevate narrative, gameplay, and atmosphere.
Download CV →002 — Sound Redesigns
Audio Reimagined
Original sound redesign projects demonstrating full pipeline capability — from field recording through final mix.
← Swipe to view more redesigns →
God of War — Draupnir Spear Light Runic Attacks
Sound redesign focused on cinematic combat impacts, magical energy layers, weapon movement, and immersive action mixing.
003 — Composition
Original Scores
Original music for games, trailers, and interactive media. From emotional cinematic pieces to dark hybrid textures.
Epilogue
Cinematic · Emotional
Cinematic composition built around emotional atmosphere and narrative-driven orchestration.
Pause Menu Track
Ambient · Interactive
Ambient interactive-style composition designed for atmospheric game menu environments.
Raider Dead
Hybrid · Dark Cinematic
Dark cinematic composition blending tension, atmosphere, and hybrid orchestral textures.
004 — Skills
Technical Arsenal
005 — Contact
Let's Build
Something
Open to freelance work, collaborations, and full-time roles in game audio.
kapoorsalil926@gmail.com